3D Drawings Come To Life In Eric van Straaten’s Hyperrealistic Sculptures

Eric van Straaten - 3D printed sculpturesEric van Straaten - 3D printed sculptures

Eric van Straaten - 3D printed sculptures

Holland based Eric van Straaten is one of the most technical and talented 3-D sculptors in the world. According to trendwatchers, 3D-printing is the next big thing: in the near future, every household will own a printer that is capable of printing digital three-dimensional objects into a physical object. In the process that is best known under the name ‘Additive Manufacturing’, a 3D-printer builds up a model layer by layer by selectively hardening liquid or powder.

If this powder is a plaster-like material, a model can be directly printed in full color. The 3D-printing of delicate and colored models is far from being just pushing a button, but requires great technical skills. Therefore only a few specialize in this technique and there is no artist who pushes the boundaries of colorized 3D-prints as far as Eric van Straaten.

There is no technique that is capable of achieving such a great degree of hyper(sur)realism as 3D-modeling. At the same time, 3D printing is the only technique with which virtual models can be made actually physically touchable. Physical expressiveness in form and content is the biggest strength of the work of Eric van Straaten: while the sculptures remain to have a certain digital feel to them, the pieces contain a weirdly eroticized corporeality. Balancing on the edge of kitsch, the marzipan-like quality of the material resonates beautifully with the apparent innocence of the scenery. –Prof. Dr. Arnold Ratsberger

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Made With Color Presents: Colette Robbins’ Landscape Paintings Made With Graphite And Dremel Sanders

Colette Robbins

Colette Robbins

Colette Robbins

Beautiful/Decay has partnered with premiere website building platform Made With Color  to bring you some of the most exciting contemporary artists working today. Made With Color allows you to create a website that is professional and accessible with just a few clicks and no coding. This week we bring you the desolate and eerie landscapes of Colette Robbins .

New York based artist Colette Robbins’ intricate works on paper lie somewhere between the medium of drawing and painting. Colette painstakingly creates each drawing by dissolving graphite powder with water to create thousands of transparent layers of graphite in a technique borrowed from old master glaze painting. She then takes various erasers and even a Dremel sanding tool to the surface to add highlights and other details. The result is a wondrous world of imaginary landscapes with monolithic heads that may remind you of Easter Island or some other ancient ruin filled with mystique and awe.

Hilarious Baby Pictures Recreated By Adults

My Precious Moments

My Precious Momentsmy precious moments

Everyone gets annoyed by the bombardment of photos of babies on Facebook and other Social networking sites. It seems like parents want to document every smile, fall and giggle that their kids make. But what about the rest of us that don’t have kids? Well a few fun loving folks in NYC decided to fight fire with fire and create My Precious Roommate, a hilarious collection of photos taken by Molly (we only have her first name) of her roommate recreating the good, the bad, the cute, and the ugly baby photos that we all come across on Facebook. The images are somewhere between comedy skit, performance art, and too much time on their hands. We love them for their ingenuity and creative take on G rated imagery.

Keita Sagaki’s Classical Drawings Made Out Of Thousands Of Doodles

 Keita Sagaki 51

 Keita Sagaki 51d

 Keita Sagaki 52

Japanese artist Keita Sagaki’s intricate drawings of classical sculptures and figures are not what they appear to be. As you walk closer to the intricate drawings you’ll notice a sea of cartoonish and playful doodles that cover every inch of the drawing surface. These doodles not only differ greatly from the subject matter that you first see but they are continuously contracting and expanding to create the light and shadows in Sagaki’s pleasantly misleading drawings. (via)

“All things are composed of whole and part. For instance, The human body is built from 60 trillion cells. Moreover, Every matter is formed by an atom or a molecule. When all people live in this world, everybody belong to some organization such as a family, school, company and nation, even if we are unconsciousness. Let’s broaden your horizons. Your country is part of nations all over the world. And, The solar system including our planet is a part of the Galaxy. However, the concept of “ whole and part” is not fixed. It’s in flux. If we interpret from a different viewpoint, the wholeness which we defined is converted into the partialness. Domain in the relations of both, it never ends. The concept of my creation is the relations of borderless “whole and part”. As I draw a picture in this concept, I want to express conflict and undulation from relations of “whole and part”, cannot be measured in addition and subtraction (The whole in the grand total of the part, and the Part by the whole division.)”

Photographs Turn Hong Kong Streets Into A 2D Video Game

Christian Åslund

Christian Åslund Christian Åslund

Swedish photographer Christian Åslund realized that the city streets of Hong Kong looked like a giant video game while hanging out on a friends rooftop. So with the help of a few fun loving friends, his camera, and walkie talkies he orchestrated this playful and disorienting photo series that reminds us of the golden days of video games where Super Mario was king and the Power Glove was all the rage. (via)

Intriguing Photographs Of Porn Sets Without The Porn

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As part of our ongoing partnership with Feature Shoot, Beautiful/Decay is sharing the work of Elizabeth Moran.

San Francisco-based photographer Elizabeth Moran provides quite an interesting look at space and context in this ongoing series. One can’t help but enjoy the irony captured in the lack of action in these spaces that normally get so much.

The Armory documents the ever-changing sets of the pornography company Kink.com. Private spaces are constructed for a public gaze and appear both familiar and strangely foreign. Devoid of people, the spaces allude to an activity, but leave the viewer to imagine the scene.

Kink.com was founded in 1997 by Peter Acworth while he was pursuing his PhD in finance at Columbia University. Today, Kink.com’s headquarters occupy the San Francisco Armory. Built by the United States National Guard in 1912, the Armory’s Drill Court became San Francisco’s primary sports venue for prizefights from the 1920s through 1940s. After falling into disrepair, the Armory was purchased by Kink.com in 2006 and is now one of the largest adult production studios in the world.—Elizabeth Moran

Bone Furniture

Bone Armchair side_site



Dutch design agency/think tank Joris’ Laarman’s exquisite Bone Furniture.

“Ever since industrialization took over mainstream design we have wanted to make objects inspired by nature: from art nouveau and jugendstil to streamline and the organic design of the sixties. But our digital age makes it possible to not just use nature as a stylistic reference, but to actually use the underlaying principles to generate shapes like an evolutionary process…

Trees have the ability to add material where strength it is needed, and bones have the ability to take away material where it is not needed. With this knowledge the International Development Centre Adam Opel GmbH, a part of General Motors Engineering Europe created a dynamic digital tool to copy these ways of constructing used for optimizing car parts. In a way it quite precisely copies the way evolution constructs. We didn’t use it to create the next worlds most perfect chair, but as a high tech sculpting tool to create elegant shapes with a sort of legitimacy. After a first try-out and calculation of a paper Bone Chair, the aluminium Bonechair was the first made in a series of 7. The process can be applied to any scale until architectural sizes in any material strength. The Bone furniture project started in 2004 with a the research of Claus Mattheck and Lothar Hartzheim, published on Dutch science site Noorderlicht.” (via)