From afar, it’s unclear what this billowing, cloud-like sculpture is made of. Up close, however, you can see that it’s comprised of various plastic bottles that are strung together in round, pleasing shape. New York-based architects and designers STUDIO KCA collected a combination of one gallon jugs, 16 and 24-ounce bottles and compiled them into this ethereal, massive structure. In total, the installation titled Head in the Clouds is made from 53,780 containers to represent the amount of trash that’s thrown away in New York City in just one hour.
Beneath the cloud’s exterior is a small seating/dreaming pavilion that accommodates up to 50 people. It’s meant for visitors to contemplate the light and color filtering through the cloud, as well as our consumption problem and the impact on the environment. Sand, water, and a curved aluminum frame prove the structural integrity.
Head in the Clouds made its debut last year on New York’s Governor’s Island. The stay was temporary, and the studio is now looking for its next home. (Via Colossal)
Through the metamorphic conversion of discarded paraphernalia given a second life, art created from materials otherwise destined for a landfill has turned waste into resource. In a conscious reflection of a recycled object’s inherent value as a cultural statement, the fragmented disarray of salvaged goods conjoin as a reflection on the surplus of consumerism. Computer relics and plastic toys from the 1990’s resurface as jarring, three-dimensional works that reestablish a value beyond their initial introduction as cultural commodities. Extending the life of goods long since forgotten, the immortalization of a wastefulness that continues to swell stands as not only a poignant reminder of the ecological decay resulting from our consumption, but the opportunity to revisit and remake otherwise quotidian, superfluous goods.
Working predominately, if not entirely, with upcycled goods, the following artists create stunning installation and sculptural works that are a visual whirlpool of texture, color and line.
In New Hampshire-based artist Megan Bogonovich’s magical ceramic sculptures, well-dressed women and men peek into gigantic anemones and castle-like coral reefs, plunging headfirst inside like Alice in Wonderland. Looking at the sculptures is similar to reading an enchanting fairytale, with each ornate detail given the attention and intricacy usually afforded to the illustrations in a children’s storybook. Bogonovich’s eye for detail is perhaps most evident in the underwater creatures poised to swallow their small-scale human counterparts. Made colossal in comparison, they foster the sense of wonder and impending adventure that Bogonovich is so adept at creating for each of her sculptures. There’s no end to the number of details one can glean looking at just one of Bogonovich’s sculptures, from the little girl peering into the rose-like openings in a slab of coral to the woman on the cusp of falling headlong into a multicolored anemone that, with its open valves, strongly resembles a human heart. Bogonovich’s sculptures are painted in vivid pastel colors of yellows, pinks, and greens, which lends them an even stronger storybook aesthetic. This serves them well in conjuring up all of the magical scenarios to follow the spellbinding scenes her sculptures capture. (via Hi Fructose)
German design studio FOREAL has created an impeccable set of 3D alphabet renderings for their personal project “Sculpted Alphabet”. Playful series features the whole English alphabet made from various everyday objects, food products and even body parts. The whole set of 26 letters was created by two designers, Benjamin Simon and Dirk Schuster.
“New tools, new playgrounds. One single rule: Choose a letter and sculpt it! Maxon gave us it’s new sculpting tools with the last releases of Cinema 4D. Our goal was to create the whole alphabet and achieve some completely new ways how type can be built and seen. A playful execution of that self-initiated project helped us to gain some significant experience in cgi sculpting techniques while having a lot of fun. We hope you enjoy these as we did.”
The project by FOREAL is a candid illustration of how three-dimensional CGI (computer-generated imagery) has moved forward and continues to grow in capabilities. The artistic 3D alphabet was designed using one of the agency’s illustration tools, Maxon Cinema 4D. According to the producers, it is one of the greatest tools for recreating even the slightest details, such as hair or fur.
Using recycled objects like board game pieces, party straws, and paper fans, Swiss artist Marie Rime created a fantastic set of masks and armor. The separate-yet-similar series are composed of multi-faceted objects that cover the subjects’ entire face and part of their body, forming silhouettes made from the likes of chess pawns and popsicle sticks. It recontextualizes kitsch and transforms the use of these tiny individual elements into a cohesive veil that obscures its model’s face. In both bodies of work, the emphasis is on power and competition. Rime explains her mask project and writes:
In this series, the notion of game is being questioned. I tried to express my fascination with the relationship between the players. I asked myself what the participants are looking for and whether they are trying to disturb, seduce or intimidate opponents. These reflections led to a series of pictures of a female model wearing masks inspired by primitive tribal art, yet created from elements of the games being played in the championships.
Likewise, with the armor, she states, “These costumes, realised with everyday objects, are the starting point of a reflexion of the relationship between power, war and ornament. These women lose their identity and become the support of their clothing.” (Via La Monda)
San Diego-based artist Seyo Cizmic works largely within the realm of the surreal. From hammers that droop to knock nails into their own bodies to wooden pencils with thorns built into them, many of the objects Cizmic creates are meant to confound the viewer. Barely any of them are usable in the practical sense of the item, presenting a challenge to viewers about what exactly these objects could be meant for. Some are rife with humor, such as Cyclops’ Shades, a pair of tie-dyed flower child sunglasses with only one lens, or Fish Machine Bank, a gum ball machine filled with goldfish. They’re sculptures that are meant to be questioned, scrutinized, perhaps even laughed at. Cizmic’s objects are of a different world, one in which backwards is forwards, in which objects that don’t follow reason are a new, cockeyed normal.
Within the nonsensical nature of Cizmic’s objects, however, lie larger issues at play. There’s With God on Our Side, a gold-plated sword with a crucifix at the base, joining religious iconography with an image of violence. Then there’s the self-explanatory In God, Money, and Guns We Trust, in which a pair of disembodied gold arms in military regalia hold a dollar bill up as if in prayer. Despite having his tongue pressed firmly against his cheek, Cizmic often layers his sculptures and installations with these deeper meanings, making the scrutiny and perplexity they evoke all the more rewarding.
Some works of art look so wonderfully tactile that you’re drawn to want to touch them. Such is the case of Séance by American artist Sheila Hicks. The larger-than-life installation features huge tufts of colorful fabric stacked on top of one another. It was recently presented by Demisch Danant at Design Miami/Basel’s Design at Large Program.
A black-painted curved wall is covered with giant splotches of vibrantly colored wool, linen, and cotton. Crafting them utilized a processes that originates as pure powdered pigment and is later combined with a binding agent that creates a pliable fiber. This process is symbolically thought of as translating color into 3D form which is then repeated again and again for the purpose of Hick’s installation.
The multi-faceted Séance features a suspended column and a “color table” in addition to the things against the wall. A waterfall of individual strands pour from the ceiling onto a stack of blobs below them, carrying a powerful visual. The color table encourages viewers to create color combinations based on their own associations. When they’re done, they can share and trade them with other participants and piece together a unique narrative. (via designboom)
There is an undeniable sense of morbidity that pervades Czech artist Monika Horčicová’s meticulous replicas of skeletal parts, but to call them simply morbid is to take away from their staggering beauty. Fused together and crafted through cutting edge 3D-printing technology and polyester resin casts, Horčicová merges bones into everything from running wheel-like statues to kaleidoscopic patchworks, each piece rooted in a mesmerizingly acute understanding of our complex skeletal system. Originally from Prague, Horčicová now lives in Brno where she attends the Faculty of Fine Arts at Brno University of Technology. The mathematical arrangements in Horčicová’s pieces, where hip bones can merge perfectly into an open fan of legs and ribcages fit snugly within one another, serve as surreal reminders of the deeply complicated framework that makes up each of our bodies.
Some of Horčicová’s pieces also stand as signifiers of mortality, such as Relikviář, in which 3D-printed pelvises, skulls and more are packed into neat boxes within a black metal display case. Here, they assume a more medical, typified presence, as most bones do when under examination and study, as Horčicová makes clear in her exquisite reproduction. The mutated forms Horčicová’s skeletal constructions take on are mesmerizing and vivid reminders of our own mortality, presented brilliantly within a cycle of infinite possibility.